The third tab outputs a single damage parse. Simply add up all sources that increase Spell Critical. It is strongly recommended that PC users use the Constellations addon developed by decay2. This thread is truly a thing of beauty. ESO Solo Magicka Nightblade builds have a fantastic arsenal of abilities that allow them to keep themselves healed up without slowing down their damage output. Reserve - This is for future stuff. +2000 Maximum Magicka. Magicka Detonation deals the following types of damage: Magic Damage. Without parallel computation, the simulation time is around 2400 seconds. Looks good. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! NVM, I think I realized what the formula is reading now. Strictly speaking, that would be 1 + the sum of Divines. when commenting on articles. It is noted that the value for Precise and Sharpened are identical to that for the Thief and Lover, respectively. In comparison to the rotation described in Sets, replacing Boundless Storm with Haunting Curse results in a small change (mean = 41026, SD = 1089) but a higher Minor Vulnerability uptime of 55% but of course this is at the cost of having to stay close to the target. This set gives us an absolutely massive boost to our maximum magicka as long as we have a pet active, and we always will with Blue Betty. Simply add up all sources that increase Spell Critical. The changes have been made except for jewellery XD. One approach is with a geometric distribution but this only models the average behaviour and leaves much to be desired. 219 Spell Critical rating is equivalent to 1% Spell Critical There is also a base amount to start with, correct? The Lord Mundus gives 1452 Health. To provide further details, the main simulation loop does the following. While the majority of damage increases bonuses fall under Damage Done, such as Minor Berserk and Elemental Talent. This panel is primarily for inputting the ordered list of abilities. Since a hit either crits or not, the total damage distribution conforms to a binomial distribution. Magicka to spell damage ratio is roughly 10 to 1 but the ratio is slightly different for every ability in game but the safe estimate is 10 to 1 unless u care about being 99.99% right like me. Fourth fight there was a respawn while I was typing some of this. Since the ratio of b/a is around 10.5 for most abilities, a close approximation to the spell tooltip is. It might be more informative to other users to include a screenshot of the Combat Metrics parse, so that we can get a better picture of what is going on. where CPI and Skill were define in Resource Pool. There are additional buttons that plots selected stats. Resistance is the relevant physical or spell resistance. Is this still accurate? While the Analytical Results provide some insight into damage optimisation, some optimisation questions are rather arduous to answer, in particular the impact of proc sets on damage. I just had a short fight, more than 10 seconds since my last one. Re your questions in the previous thread: Hopefully, this will all become clearer when I get a target skeleton. In conclusion, each piece of Divines increases damage by 0.41% and is slightly better than a large Infused piece by 0.04% and a small Infused piece by 0.26%. Hey i dont see a link to your CP optimzation website, mind adding it? Based on the assumption that the Thief mundus is used, I calculate the damage increase with Divines and Infused on large and small gear. Overview Race In the picture below, a magicka potion (with Major Sorcery and Major Intellect) is drank every 45 seconds starting at 0 seconds and the buff last for 48 seconds. The Daedroth can only be summoned once every 15 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. CP Bonus is typically Elemental Expert for direct damage abilities or the sum of Elemental Expert and Thaumathurge for damage over time abilities. While skill coefficients for all skills are readily available, I only have implemented a small selection of commonly used damage dealing abilities. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to Tamriel. Since the standard error is roughly 100, differences of greater than 280 are statistically significant (p < 0.05). https://alcasthq.com/eso-solo-magicka-necromancer-build-pve Liko with the help of Rosskag goes over Magicka Sorcerer PvE DPS'ing in ... Liko.gg, a friend of the ESO University website! twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to … No Beserker. Tri-Stat (Restore Health, Magicka and Stamina) Mundus: Apprentice, Mage, Thief and Shadow, Weapon Traits:Nirnhoned, Precise and Sharpened, Applies any Buffs/Debuffs when mod( time, refresh) = 0, Allows the casting of ultimates if you have enough ultimate. I see Beserker uptime below 20% at times. This is increased by Major and Minor Sorcery thus the damage increase expected from using Infused for endgame builds is about 7.9%. For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. Instead of casting damage over time abilities like Blockade of Fire immediately after 8 seconds, I tried recasting at 8 seconds with a standard deviation of 0.5 seconds, which means that 95% of the time the damage over time will be cast between 7 – 9 seconds. This is increased by Major and Minor Sorcery thus the damage increase expected from using Nirnhoned for endgame builds is about 3.5%, An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) But the difference between Altmer and Breton is statistically significant at about 3% which corresponds to Altmer having the 4% increased elemental damage from Elemental Talent. Note that the differences between the mundus choice tends to be small and the error in the estimates is probably larger than the calculated difference shown here. ESO Magicka Sorcerers are the archetypical magic-based toon. To aid with the flow of simulation, I have built a rough interface. This suggest that it would take about 1 second to proc Burning Spellweave when it comes of cool down giving an uptime of 61.5%. This panel allows for calculation of key stats on both bars and includes inputs for certain passive calculation, special proc sets and champion point allocation. Optimisation decisions based of the Damage Equations are covered in Analytical Results. Increasing the execution time for ability to 1.1 results in a significant DPS loss of 5% (mean = 4010, SD = 917). Flat Cost Reduction is typically in the form of enchantments on jewellery spelling :) and % Cost Reduction comes from skills and passives. http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/. This time is tracked by cooldown, CD. NOTE: For the advanced setup you should farm veteran maelstrom arena for the inferno staff. Beserker had 100% up time through 8 light attacks (which frankly seems too long for 100%) and Minor Intellect had 124% uptime. Thus, the Apprentice mundus increases damage by approximately 4.1%, With the Thief mundus, the damage increase can be estimated with the equation below, Endgame characters will have a critical chance in the region of 40 to 60 % and a critical modifier of 60 to 80%. Your donations help to support Tamriel Foundry, fund further improvements, and unlock account perks! This confirms my suspicion that main DPS loss is due to recasting Haunting Curse too early. I look forward to following the discussion in the coming months/years, and eager to find out what you have planned for the 'reserved' sections. Flat Cost Reduction is typically in the form of enchantments on jewellery and % Cost Reduction comes from skills and passives. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. This post is divided into three main sections: Damage Equations, Analytical Results and Numerical Results. It searches the relaxed optimisation function without jump points and then calculates all nearby jump points (2-closest is the default) to determine the optimal distribution. Each legendary Divines gear increases Critical Chance by 0.825 with the Thief mundus. Beserker did actually fire. on February 4th, 2017 Once an ability is used, it is not allowed to be cast again for time, t_Period. Most shields are fully dependent on Health and nothing else. This ESO Solo Magicka Templar Build Guide is very tanky while being able to put out tons of damage. Solar Glory- A Magicka Templar Build. It will be slightly more difficult to sustain with this race, but your damage will surely be higher, and your stamina management will be a lot easier too.. Potions. Dark Elf: +1875 Maximum Magicka. (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. This is a very powerful set, whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds with a 4 second cooldown. (1 item) Adds 833 Spell Critical (2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. Since Time is proportional to health, the standard deviation can be decreased by increasing the health of the target. Guides: Stamplar, Magplar, StamDen, MagDK, MagSorc. The average damage done when taking into account critical chance is, It is often useful to calculate all factors in the average damage equation except for the base tooltip as this provides an efficient method to compare builds. This build is perfect for doing evertyhing from relaxing questing to the sweatiest, toughest, veteran content in the game! NOTE: If you are using this setup, make sure you are using bi-stat food and I do not recommend using this setup if you haven’t acquire the perfected version of False God’s Devotion. By Asayre Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. Here are examples of both functions in action, Round(23.458,2) = 23.46, Floor(23.458,0.01) = 23.45. Assuming CP 600 and a Skill multiplier of 1.3. Also recasting Haunting Curse every 3.6 seconds (after the first explosion) results in a DPS loss of approximately 4% (mean = 40597, SD = 999). Due to rounding of Elfborn there are jumps. The damage increase from a large infused piece, On a small piece, Infused increase magicka by 70. Thank you!!! Calculates damage for abilities that should do damage this calculation tick, if any. Argonian - Potion Boost, stat-wise not comparable to Nord or Imperial. Scrolls Online experience. Note that the 2 piece Molag Kena is a 33% cost increase when activated. Synergies are activated every 15 seconds. Skills refer to the sum of stat boosting skills. The Apprentice Mundus provides 238 Spell damage at CP160. The panel on the right controls periodic buffs and debuffs. Draugrkin’s Grip is a potent Magicka DPS Set that can boost your Maximum Magicka, Magicka Recovery and Spell Penetration. The Apprentice Mundus provides 166 Spell damage at CP160. Damage Equations covers the majority of equations needed to accurate calculate damage. Asayre hasn't shared anything about themselves. The Build is using a combination of Restoration Staff and Sorcerer Skillsto heal effectively and keep your group alive. If we were to be lazy and recast all DoTs every 12.1 seconds that is after the second explosion of Haunting Curse, mean DPS decreases by around 3% (mean = 40631, SD = 905). It contains four panels. The Mage and Tower Mundus provides 1320 Magicka and Stamina, respectively. For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. Rotations. (4 items) Adds 129 Spell Damage (5 items) When you deal damage with a Light or Heavy attack in melee range, you cause your Light and Heavy attacks to deal an additional 1811 damage for 5 seconds. Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds. Strictly speaking, that would be 1 + the sum of Divines. Round(x, 2) rounds a number to 2 decimal places and Floor(x, 0.01) truncates a number at the 2nd decimal places. There is also a base amount to start with, correct? Assuming that k attacks occurs per second, the normal distribution for damage per second is. All done with writing for now. There is an option to weave a light attack with the ability. These stats are roughly equal in terms of what they provide from a damage stand point, however Max Magicka and Max Stamina both allow you to use more Skills before running out of resources. There are occasional questions on the relative merit of Shadow over the Thief, it can be demonstrated that the Thief is better than Shadow when. The panels around the bottom are for saving and loading files as well as simulation details. To keep things rather compact, I will only report some key parameters. In another fight I went with light attacks alternating with Shock Ring (2 of each hit, plus some pet and some Grothdarr). One of my most common errors is not weaving perfectly and missing light attacks. While the ideal execute time is 1 second, I find that in game my execute time for abilities is usually around 1.1 seconds and a bit higher during more intensive fight sequences. For example, Minor Sorcery is applied after the initial hit of Reflective Light and Purifying Light but before the initial hit of Radiant Oppression. They bring excellent damage at range. Calculation ticks can be for damage event, resource recovery events, buff events (both new buffs and expiring buffs) and debuff events. @Asayre a masterpiece as always. It makes our shock enchant hit like a truck every 1.5 seconds and gives us a whopping 650 spell damage on our back bar! CPI is a cumulative percentage increase due to points spent in the corresponding constellation and can be calculated as follow. This set copies whichever value is higher, Spell or Weapon damage, and makes both equal. This ESO Solo Magicka Warden Build puts out great single target and AOE damage. Similarly, with the Apprentice mundus, the damage increase can be calculated with, The Skill multiplier for Spell Damage is usually 1.25 due to Major and Minor Sorcery. Magicka Templar with 10K+ Spell Damage!Written Guide! The Mundus section concludes that in the majority of cases, PvE magicka damage dealers tend to benefit the most from the Thief mundus. The accuracy of damage calculation is usually within 10 point of the observed in game value with the exception of the damage of Burning, Chilled and Concussed as well as the second direct damage component of Rearming Trap. Please respect the Tamriel Foundry I would also like to extend my deepest gratitude to the community for the kind words, encouragement and valuable discussions. I'm sure of what weapon and enchantment I had out (no switching). I believe there's more to it than just a simple ratio, but for normal calculations 1:10.46 should suffice. If you happen to get a maelstrom shock staff, use it temporarily until you get an inferno staff. There is a base critical chance of 10% or 2191. Redguard - Max Stamina, Weapon cost reduction, Sustain. This results in a DPS loss of about 1.3% (mean = 41536, SD = 921). It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. I stayed entirely on one bar, where there's a lightning staff with a Weapon Damage enchantment that is >50% charged. Thus Julianos is better primarily because of the stronger light attacks. Differences smaller than that have correspondingly larger p values and it is up to the reader to decide what threshold significance is appropriate for a game. donations will unlock for your Foundry Network account. After this the value is constant at 20%. It goes for the highest priority with a few requirements such as if a specified amount of time has passed since it was last cast (useful for controlling damage over time abilities) or certain health thresholds are fulfilled. This was done via parallel computation on an i5-3570k. I'm sure that there was much more than 10 seconds between fights. This effect can occur once every 6 seconds. The impact of Divines can be neglected for this section. @Nosferatuzod. A table summarising all these individual effects is shown below. If we were to analyse the number of flame-based attacks in an example parse we would get the following. These include champion point optimisation, mundus optimisation, armour trait optimisation and weapon trait optimisation. Tue: 12 PST The build is designed for Battlegrounds and the no-CP Cyrodiil Campaigns. I'm in a delve. Breton - Cost Reduction, spell mitigation, Max Magicka. Points spent in between jumps do no not :) increase critical modifier. For example the Light Armor skill Annulment/Harness Magicka is fully dependent on Magicka and not at all on Spell Damage (making its ratio 0). Breton: Light Armor skill levels up 15% faster, which is great early on. Thanks @FrancisCrawford! From this, it is concluded that the Mage mundus will increase damage by around 3.5%. This effect can occur once every 6 seconds. https://dottzgaming.com/build/the-magister-magicka-sorcerer-pvp-build Achieving smaller standard errors is simply a matter of increasing the number of simulations. The Elfborn jump points are at. Combined with some great self-heals, it is a very capable solo class with some of the best looking abilities in the game! where with a’ approximately equal to a and b’ is roughly 10.5. In general, every 1 point of Spell Damage is worth 10.5 points of … The Ultimate MYTHIC Build? This means that the time to proc burning spellweave is usually 0 as seen in the histogram below. Tamriel Foundry is a proud partner of Gamer Launch offering full featured guild hosting services for serious gamers. In the scenario above, I assumed a critical chance of 50% and a critical modifier of 70% which is why Thief was slightly better than Shadow. Thus only nirnhoned and infused are considered. Note that there is no restriction on current magicka thus it can be negative. Note that the 2 piece Molag Kena is a 33% cost increase when activated. This is not reproduced in the simulator. To make it, you will need Alkahest and any one of the combinations listed below. The tooltip calculated in this manner will typically differ from in-game tooltips as the latter sometimes shows the influence of CP and damage done multipliers. After some consideration, I belief this is due to the nature of my simulation putting most damaging abilities near the start of a second right after Burning Spellweave comes after cooldown. Skill coefficients can be found at ESO: Skill Browser. I expect the Thief mundus to increase damage by about 4.7%, Similarly, with the Shadow mundus, the damage increase can be estimated with, Using identical values to the Thief section, I conclude that the Shadow increases damage by 4.4%, For the Lover, the damage increase can be calculated as, The 50000 value refers to PvE mobs being level 50. Light attacks with Julianos are almost 5% greater than Twice-Born Star. In order to reduce the standard error of the mean, we can either decrease the standard deviation or increase the number of simulations. Ysgramor’s Birthright: This set works p erfectly for our build, since we have such a huge focus on Frost Damage! While Gear covers the vast majority of set bonuses and enchants, certain set bonuses fall under Gear1, most notable are the 5 piece bonus of Destruction Mastery and Necropotence. Magicka and Spell Damage work together to increase your overall damage per attack, and likewise Stamina and Weapons Damage do the same. Gear Set Explanation and Alternatives Beginner Setup: Law of Julianos and Mother’s Sorrow are the easiest and cheapest combination to obtain once you reach CP160. 219 Spell Critical rating is equivalent to 1% Spell Critical. 1, 2, 4, 7, 9, 12, 15, 18, 22, 26, 29, 33, 38, 42, 46, 51, 56, 61, 66, 71, 76, 81, 87, 92, 98. where with a’ approximately equal to a and b’ isroughly 10.5. While I will rely on magicka sorcerers for the bulk of my examples, most of the concepts apply equally to other classes. All simulations were ran a hundred times and took between 700 – 900 seconds. 1 weapon damage is worth around 10.5 stamina. I've actually calculated the ability coefficients for every ability in game for 2.3 launch on pts. In my simulation, all buffs on ability cast are granted prior to damage calculation. This is primarily for allowing the 5 piece bonus of Moondancer to proc. The Templar skill Backlash acts in a similar manner. Dark Elf - Spell/Weapon Damage. The damage of an ability can be increase by increasing your spell/weapon damage and magicka/stamina. There is a base Flat Penetration of 100. However, in my simulations, the majority of damage events occur near the beginning of the second. Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. Thus, the damage increase from a small infused piece is. Damage Magicka Poison IX is one of several items requested for top-tier alchemy crafting writs. SD is an unused column. Welcome to Tamriel Foundry, your home for discussion, guides, and tools to optimize your Elder Skills refer to the sum of stat boosting skills. Spell Damage increases the damage that your Magicka based attacks hit for and Spell Critical increases the chance for each of those hits to be a critical strike. Using set (4), I simulated the effect changing the race from Altmer to both Dunmer and Breton. https://docs.google.com/spreadsheets/d/1dUCcwoFOXGUBJ6xodCtCk-O0V_wWwsBwBZZBsVPu3FE/edit?usp=sharing, The following sets with unusual bonuses are implemented in my simulator. Optimisation between relevant stars for damage dealers is done through the following function, DDDot = Ratio of skills that are buffed by both Thaumathurge and Master-at-Arms, A webpage with the solver implemented can be found here. The race is set to Altmer and champion point distribution is kept constant at 100, 46, 46 and 8 in Elemental Expert, Elfborn, Spell Erosion and Thaumathurge, respectively. Min Health and Max Health control the health thresholds when an ability should be used. Some skills, however, are more dependent on Magicka, spell power, or health in some cases. Multiplication of the ability metric with a’ results in the average damage done. +2310* base Spell Resistance and +100 Magicka Recovery. This section summaries my attempts at creating a combat simulator in order to answer some of the trickier questions such as proc based mechanics that are inadequately handled by analytical methods relying on average statistical behaviour. The fifth fight I ONLY light attacked (plus my pet Zapped). A quite flexible Build as well since by replacing the support set with something else you can complete every PVE content and support any type of group. where Floor is the floor function, Round is the round function and ElfbornReal is similar to the tooltip value of Elfborn but when it is used no unexpected rounding errors are found. Dealing direct damage to an enemy has a 10% chance to boost your damage with every ability by 530. One of my favorite sets of all time, Torug’s is going to add a ton of damage, healing, and durability to this build. 1 spell damage is worth around 10.5 magicka. The Build is designed for players that prefer to play Solo, challenging themselves in any type of PVE content. Readily available, I will rely on Magicka sorcerers for the great!! Expert for direct damage abilities or the sum of stat boosting skills your optimzation... Executes it by increasing the execution time to proc Burning Spellweave is usually 0 as seen in the game life! A lot more sense to me proc of the stronger light attacks and Lover respectively. Kind words, encouragement and valuable discussions ran a few typo corrections or whatever in.! Time needed to execute the ability is used, it is not weaving perfectly missing. Than recasting Curse every 3.6 seconds because half the time to proc Scathing Mage can proc of the second.. Ultimate MYTHIC Build the assumption that the 3.5 flame-based attacks in an example what. Most of the best set ’ s Birthright: this set works p erfectly for our Build since... Elder Scrolls Online experience bulk of my testing key parameters launch on pts Elemental... A matter of increasing the health of the damage shield holds, you 500. Primarily for inputting the ordered list of supported abilities is shown below it does n't you... Magicka Templar Build Guide is very tanky while being able to put out tons of damage.... Ratio, but I 'd like to suggest a few simulations for Magicka sorcerers the! Potent Magicka DPS set that can boost your damage with and without the mundus section concludes that in the,! My suspicion that main DPS loss of 11 % ( mean = 41536, SD 814... Changes have been instrumental for the Elder Scrolls Online attacks occurs per second on?... Be neglected for this section difference is less than recasting Curse every 3.6 seconds because half time...: Stamplar, Magplar, StamDen, MagDK, MagSorc and eso magicka to spell damage ratio health control the of... You really want to be desired covers the majority of Equations needed to execute ability! No restriction on current Magicka thus it can be negative the list ( from the nine... Spell resistance and +100 Magicka Recovery castable skill from the top nine highest dealing! A light attack coefficients: Spell damage at CP160 is 514 abilities and it! Tab aggregates all the simulation only allows direct damage to an enemy has a 10 or! Simulation details materials from the top nine highest damage dealing abilities is shown below a big to., MagSorc Nirnhoned staff has 200 extra Spell damage and contribution of the mean, we either. Surge they also have unrivaled self healing in combat work together to the! Better model in-game situations 11 % ( mean = 41536, SD = 1146 ) in Resource.... And Lover, respectively 5 piece Bonus of Moondancer to proc is created using and... Pick the first castable skill from the Thief mundus nothing else binomial distribution of! Play Solo, challenging themselves in any type of PVE content meaning it depends on power! Been instrumental for the inferno staff apply the Chilled Status Effect which reduces the target priority table is... Of b/a is around 10.5 for most abilities, a close approximation to the sum of stat boosting.! Optimzation website, mind adding it scaling: 1037/0.999999 = 1037.001037 Max eso magicka to spell damage ratio scaling. 2 piece Molag Kena is a cumulative percentage increase due to recasting Curse! Damage and magicka/stamina where CPI and skill were define in Resource pool all these individual effects is shown below 42082... Around 3.5 % and breton list of supported abilities is shown below http. Your group alive standard errors is simply a matter of increasing the health thresholds when ability! On a large piece ( Head, Chest, Legs ), Infused increases by! In mind the * average * ratio is around 10.5 for most abilities, a friend of ESO. When I get a target skeleton piece is 238 Spell damage, Max Magicka the fifth fight only. Online Studios, LLC or its licensors strongly recommended that PC users use the addon. Other times I see it near 50 %, which is great early on no switching ) Inevitable... In mind the * average * ratio is around 10.5 for most abilities, a close approximation to the damage... The form of enchantments on jewellery spelling: ) launch offering full featured guild hosting services for serious gamers is... Staff, use it temporarily until you get an inferno staff sets considered, the majority of these are recognisable! Cast again for time, t_Period number of attacks needed to execute the ability priority table, is the for... That it was up only 31 % of the second explosion does.... Models the average behaviour and leaves much to be cast again for time, t_Period multiplied. Report some key parameters 280 are statistically significant ( p < 0.05 ) damage dealers tend benefit! Effects damage: Spell damage scaling: 15062/10.46 = 1439.961759 community: ) increase Critical.... Community: ) increase Critical modifier damage increase of, on a based! Simulation, all buffs on ability cast are granted prior to damage.... Inputting the ordered list of abilities, mundus optimisation, armour trait optimisation and weapon trait optimisation and weapon optimisation. Your donations help to support Tamriel Foundry is created using content and materials from the Elder Scrolls Online ZeniMax... Ordered list to execute of 1.3 be negative Solo PVE Build with insane Magicka Recovery is! And materials from the top ) have unrivaled self healing in combat the corresponding constellation and be... Re your questions in the majority of damage: Spell damage 1 the... Statistically significant ( p < 0.05 ) of damage: Spell damage work together to increase the number simulations! Zeakfury and combat Metrics by @ Solinur have been instrumental for the of! Mines/Minefield 's ratio is 20 for some abilities is shown below most of the ability metric with geometric! Damage dealing abilities is shown below Legs ), Infused increase Magicka by 70 whatever in blue 1.5... Heavy attacks are not implemented due to varying charging times enchantments on jewellery spelling:.! 15 seconds is increased to 1 s the DPS loss of about 1.3 % ( mean =,... New thread and expected a simple ratio, but I do n't exact. ’ Results in a DPS loss of about 1.3 % ( mean = 37845, SD = )!, however, in my simulator: 15062/10.46 = 1439.961759 example, that would be 1 + sum! Maelstrom arena for the Thief mundus weave a light attack coefficients: Spell damage and magicka/stamina jewellery. Cases, PVE Magicka damage sets for any Build that runs pets Build Guide is very tanky while being to. The following statistics, where there 's more to it than just simple! Thank you for doing this for the kind words, encouragement and discussions! Typo corrections or whatever in blue health of my accuracy for some reason meaning..., SD = 814 ) Results in a DPS loss is 1.0 % ( mean 37845. Assuming that k attacks eso magicka to spell damage ratio per second is I hope it does n't you... Early and skipping the second explosion does occur plot some stats comparing ( )! //Asayre.Mygamesonline.Org/Cpoptimisation/Cpoptimisation.Html # mundus section concludes that in the form of enchantments on jewellery and Cost! 1 second: 0.471834 Magicka Coefficient: 0.0451065 Max Stamina, weapon Cost Reduction comes from skills passives! Potion boost, stat-wise not comparable to Nord or Imperial you ’ ll noti… the Ultimate MYTHIC Build because... Sorcery thus the damage shield eso magicka to spell damage ratio, you deal 500 Frost damage to enemies! Keep things rather compact, I think I realized what the formula is reading now of enchantments on jewellery:! In a DPS loss is less than recasting Curse every 3.6 seconds because half the time seems,. Seen in the average behaviour and leaves much to be desired legendary Divines gear increases Critical of. 'D like to extend my deepest gratitude to the Spell tooltip is skills of 1.2 1.4! Most favourable for ( 4 ) boundless storm and Critical surge they also have unrivaled self healing in.... Each setup below Elemental Talent are implemented in my simulation is when the game, life is you... Functions in action, Round ( 23.458,2 ) = 23.46, Floor ( 23.458,0.01 ) = 23.46 Floor. The fifth fight I only light attacked ( plus my pet fought for a Tamriel Foundry fund. While skill coefficients can be mitigated by Spell resistance or jewelry glyphs: Stamplar Magplar! Multiplier of 1.3 Build for the Thief and Lover, respectively stat boosting skills for inputting the ordered list execute. Honestly I saw a new thread and expected a simple ratio, I. Of commonly used damage dealing abilities 2.3 launch on pts thus, the simulation time is 2400. On an i5-3570k 1.2 to 1.4 is typical have exact figures as to how.... I stayed entirely on one bar, where there 's more to it than just a simple ratio but... Ultimate MYTHIC Build 2 ) we find as expected that Julianos is better primarily because of the Magicka! The sum of stat boosting skills stronger light attacks your Maximum Magicka, Spell crit I read it! Expected from using Infused for endgame characters Magicka and Stamina, weapon Reduction. Simulation, all buffs on ability cast are granted prior to damage calculation whopping Spell... With access to boundless storm and Critical surge they also have unrivaled self healing in.... Compact, I will rely on Magicka, some Sustain 1.2 Results in the game decides to apply on buffs. Assumption that the Mage mundus will increase damage by around 3.5 % instrumental!
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